Theme roles
Components ask for a role, never a colour. A chroma gives each role a colour, light and dark.
Roles
The table shows the theme picked in the top bar. Glass turns the surfaces into dark smoke you see the world through.
| Role | Used for | Light | Dark |
|---|
How themes and resource packs stack
- The player picks one theme for every minuit mod, and can give a single mod its own theme on the theme page. A mod's own pick wins over the global one; a mod the player never set wears the theme its author registered.
- Themes are data files under
assets/<namespace>/minuit/, in a mod jar or a resource pack, and reload with F3+T. - A file in your own namespace replaces minuit's file at the same path, so a pack can recolour a built-in chroma such as
chromas/teal.json. Between two other namespaces, the one later in alphabetical order wins. - The Vanilla family draws the game's own button, slot and tooltip textures, so any resource pack that restyles those restyles minuit screens too.
Make a chroma
The Composer builds a chroma from a few colours and downloads it as a resource pack. Theme files gives the format, and Themes shows how to add a family or a chroma.