Words and translations
Every text on a minuit screen is a lang key, so it translates like the rest of the game.
Texts are lang keys
A panel gets a Words object and reads texts by key, as in words.get("mymod.sit"). A MinuitScreen passes its own with words(). Its title is a key too: super("mymod.pet.title").
Default texts
Texts such as "Nothing here" or "No results" come from the minuit.* keys. A setter on the component gives your own text.
Theme names
A pack that adds a theme part adds its key: minuit.family.<id>, minuit.chroma.<id>, or minuit.picker.accent.<id> for an accent's tooltip.